fairy stone stardew valley
Random farm events happen overnight when the player sleeps.
Subcontract events
One farm event is randomly selected each night. An event is always selected (except if there's a hymeneals), but it might take extra requirements that go far do zip; in that case, information technology still prevents other events from triggering. The event is called in the society listed below.
Zip
No outcome happens on the night before a wedding, or if another upshot is selected below but does zilch.
Earthquake
An convulsion on the 3rd day of Summertime Year ane unlocks the railroad area.
Packet completion
An effect is shown for completing a Community Middle or Joja bundle.
The Crop Fairy
Except in winter, there's a ane% take a chance of the fairy issue beingness called. If it'due south non raining, the effect chooses 100 random terrain features; at least one of those must be a ingather that'due south not from Wild Seeds and non fully-grown. If it's raining or no crop was found, the event does zip.
The crop fairy fully grows all crops in a 5x5 area around the selected crop, and so they're ready to harvest. Although the centre ingather tin can't exist from Wild Seeds, 1 of the surrounding crops tin be; in that case, they'll all produce the aforementioned item chosen at random.
The Witch
There's a one% chance of the witch event being called. The event randomly chooses one coop (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or ane Slime Hutch (each with a 50% chance if it contains at least one slime or other NPC, and has no Wicked Statue). If a Coop or a Slime Hutch wasn't selected, the outcome does nothing.
The witch flies over the selected building.
- If a coop was selected, she leaves a Void Egg that can be incubated into a Void Craven.
- If 100% Perfection has been reached, she can instead leave a Golden Egg that tin be incubated into a Gold Chicken.
- If a slime hutch was selected, she turns any slimes within into blackness slimes.
In late-game, the Witch'due south Hut tin can be visited, but the witch is never present.
The witch flying over a coop. |
The witch flying over a slime hutch. |
Meteorite
In that location's a 1% take a chance of the meteorite event being chosen. The event chooses a random 3x3 surface area on the farm and checks if there'south a 2x2 expanse inside that contains no water, placed objects that block motility, buildings, resource clumps, or farm animals. If no such 2x2 expanse is found, the event does nothing.
A unique Meteorite sound effect plays and a meteorite appears the next solar day on the farm in the selected expanse. Any crops or paths in that area are destroyed. This tin can be counter-productive, especially if the crops being grown are of more than value than the loot from the meteorite. In the morning, a message is shown maxim "An explosion was heard in the night..."
Meteorites don't despawn naturally and require a Gold Pickaxe or ameliorate to mine. (A Gilt Pickaxe requires 7 hits, and an Iridium Pickaxe requires half-dozen hits.) They drib half dozen Iridium Ore, 6 Stone, and 2 Geodes.
Trivia: From v1.0 to v1.04 of the game (i.east., from February 26, 2016 to March 1, 2016), the meteorite was greyness with no spiky projections.
Strange Capsule
Later year one, there's a 0.viii% chance of the strange capsule upshot being chosen. The issue does something only if a randomly chosen tile on the farm is clear and allows detail placement. It volition emit a small corporeality of light when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."
A unique UFO sound effect plays, and a Strange Capsule appears on a random tile of the subcontract.[1] The strange capsule tin can be picked up and placed around the farm. It turns into a broken Empty Capsule after about three days, which enables a farther Easter egg. It can besides plow into a broken Empty Capsule if applied with Fairy Dust. One time this consequence has happened in a save file, it cannot happen once again.
The Foreign Capsule cannot spawn on the Ginger Island subcontract, only the event may still happen while sleeping in the Island Farmhouse. In this example, the Strange Capsule will appear as usual in a random location on the mainland farm.
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Stone Owl
In that location'due south a 0.v% take chances of the stone owl event being chosen. The effect checks the same conditions as the strange capsule event, though unlike the Strange Capsule, more than one Stone Owl can spawn in a relieve file and the Stone Owl tin can appear during twelvemonth one.
An owl sound effect plays, and a unique Rock Owl appears on a random tile of the subcontract. This owl is unrelated to the Stone Owl sold at the Night Market place.
The description reads: "It's non clear where this came from, but it looks very fine."
Personal events
If no farm event was selected from the above list (regardless of whether the effect did something), the game chooses from ane of these events instead.
Child is born or delivered
- Come across besides: Children
This outcome is chosen if the player agreed to take a child 14 days agone in the spouse asks for a child event. The child appears in the farmhouse crib the next solar day.
Bug: if some other event is selected above, the kid is never born or delivered.
Spouse asks for a child
If married to an NPC:
- This event has a 5% risk of beingness chosen if the player has been married for at to the lowest degree 7 days, sleeping at home, have at least 10 hearts with their spouse, have the plant nursery upgrade, have not removed the crib, aren't already having a child, and take no children or 1 kid at the toddler age.
- The player'due south spouse asks them if they want a child. If agreed to, the child is born or delivered afterward 14 days.
If married to another role player:
- This consequence has a 5% chance of beingness called if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by ane of the married players, has the nursery upgrade, and doesn't already accept 2 children.
- One actor is randomly called to suggest having children; if both players have, the child is built-in or delivered after xiv days.
In either case, the player can safely pass up without repercussions; the outcome will be rechecked on later nights with the same conditions. Run across Spousal relationship, Children, and Multiplayer#Marriage for more info.
Farm animal birth
- Encounter also: Animals
There'south a 50% risk the farm animal nascence is selected. The effect randomly chooses one upgraded Barn that isn't total (each with a gamble equal to 0.55% * number of animals inside, e.g., 1.65% for three animals), so one random animal in that edifice. If no building is selected or the brute tin can't give birth (due east.thou., it's a baby or pregnancy is disabled for that animal), the outcome does null.
The selected farm animal in the barn gives nascence. A message is shown request the player to name them.
Wild animal assail
- Encounter too: Animals
This result is guaranteed to be chosen if no other effect was, merely has a 50% chance of doing nil. The event randomly chooses one barn or coop whose door is closed with some animals outdoors (each with a gamble equal to 1 / number of buildings, e.k., 100% for i building and fifty% for two).
A unique audio of dogs plays, and one beast left exterior of the selected edifice disappears permanently. All other animals show a message indicating "something bad happened final night", but are otherwise unaffected.
Come across also
- Secrets
History
- ane.5: Fixed spawn requirements for the random Stone Owl and Strange Capsule night events, making them much less rare.[2] In that location is a new Strange Sheathing secret.
- 1.5.three: The Strange Sheathing now only spawns once per game. Made Stone Owl rarer and touched upwards the sprite.
References
- ↑ See SoundInTheNightEvent::SetUp in the game code.
- ↑ From ConcernedApe on Twitter: "the spawning requirements were inverse in 1.5... it used to be essentially impossible for them to spawn because of a error in the code"
Source: https://stardewvalleywiki.com/Random_Events
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